![]() ![]() If you struggle with mana, you can augment how much you gain by lowering the other 2 in your tower. ![]() Want to make a quick shortcut to your domain? Freeze water is your friend!Īnyway. Got a tough enemy stack blocking a bridge? Freeze water around and avoid the fight. Way more useful than what it looks at first. The "enchanted" forests spell (or whatever its called I forget) is also useful imo. Axewielders, Arsonists, halberdiers and shamans are probably my favorite Tier 1/Tier 2 easy units to get.ħ. Always keep an eye on your army power vs enemy power though.Ħ. Usually if you fight a group of 4 enemies, 3 units in your army is good enough. Also having 1-2 wisps per armies means more XP for your other units.ĥ. Usually I would say just spam wisps, but since they'll be nerf I dont recommend relying on them too much. So using 1 or 2 wisps per army helps maintain economy. Since economy is sparse (atleast on impossible), having full stack of goblins or humans is hard to sustain. Wisps are great (too great atm) to fill up your armies. They pump out weak groups of bandits for you to fight. I usually like to go 2 workshops, alchemy lab, 2-3 study and then 2 crystalline gardens.ģ. ![]() Because once you unlock the allflow mechanic, you can essentially ignore research if you have 2 or 3 study in your tower.Ģ. The study room is more useful than what it seems at first. Anyway, some things that Ive learned so far:ġ. Usually around week 8-10 is where things get dicy for me.Īrtificer is definitely the "easiest" to play (I guess). Ive restarted multiple times myself on impossible difficulty. ![]()
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